![]() ![]() Looking at the maths of this, if block with an unskilled player and you have 2 dice and are choosing (i.e. The attacker has blitzed with Juggernaut (in which case it is treated as a push).A player has Wrestle (in which case they can be placed prone, meaning no AV roll is made).On both down both players are knocked down unless:.On POW/PUSH the defender is pushed back and, if he does not have dodge (or dodge is negated by tackle) he is knocked down.On POW the defender is pushed back and knocked down, always.The dice themselves, btw, are as described above: one defender down (POW), one defender stumbles (POW/PUSH, which is the one with the exclamation mark), 2 push sides (arrows), one both down (skull/pow) and one attacker down (SKULL). Not in contact with any other opposing player (in their Tackle Zone).įor every player which meets those requirements you ADD 1 to the ST score of the teammate involved in the block. In contact with the player of the opposing team involved in the block, ANDĢ. An assist can be provided when a player on the same team is:ġ. The final scores which are compared, though, are modified by assists. If it had been a Snotling (ST1) hitting then it would be 2 dice rolled and the Goblin player would choose. If it had been a Minotaur (ST5) hitting then there would be 3 dice rolled and the Chaos player would choose. If it had been another Goblin (ST2) hitting then 1 die would have been rolled. So, if a Chaos Warrior (ST4) hits a Goblin (ST2), 2 dice are rolled and the Chaos player chooses the result. ![]() You compare their strength scores, modified for assists, and get the following results:Ī > 2*B: 3 dice rolled, attacker chooses the results die.Ī > B: 2 dice rolled, attacker chooses the results die.Ī < B: 2 dice rolled, defending player chooses the results die. You have two players and one is blocking the other (A hitting B, for example). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |